Multiplying users' emotions
Internal project
Research, UI, UX, 3D, Interactions
8 months
While business goals are often quite broad, design KPIs tend to be oversimplified and mostly quantitative – numbers of clicks to reach the goal, seconds per page or engagement/retention rate. But there is a different approach.
The competition in the industry of online casinos is huge and forces most businesses to pay an extreme percentage/amount of fees to affiliates in order to get new users. However, attracting new customers is only a small part of the user acquisition chain.
Once a user visits an online casino, it is crucial to offer him/her something to remember. Perfect functioning and friendly UX are basics, but nowadays a remarkable brand, advanced features, and most importantly, emotions can provide the required impact.
Obviously, the whole concept of casino is based on emotional behaviour rather than thinking and one's rational approach. The fundamental gambling ludic loops include uncertainty, anticipation and feedback (sometimes positive). While we cannot control these main loops, we can build additional positive emotions around them and expand the effect to motivate people to invest more of their time in acquiring pleasant feelings.
With this idea in mind, we created an image and functionality that arouse emotions on four different levels and within different sequences in order to provide a motivation distributed over time.